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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/UpdateLevelVisibilityLevelInfo.h |
| Include | #include "GameFramework/UpdateLevelVisibilityLevelInfo.h" |
Syntax
USTRUCT ()
struct FUpdateLevelVisibilityLevelInfo
Remarks
This structure is used to pass arguments to ServerUpdateLevelVisibilty() and ServerUpdateMultipleLevelsVisibility() server RPC functions
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bIsVisible | The new visibility state for this level. | |
| uint32: 1 | bSkipCloseOnError | Skip connection close if level can't be found (not net serialized) | |
| uint32: 1 | bTryMakeVisible | Whether the level is in the state of making visible and waits for server to acknowledge. | |
| FName | FileName | The name / path of the asset file for the level whose status changed. | |
| FName | PackageName | The name of the package for the level whose status changed. | |
| FNetLevelVisibilityTransactionId | VisibilityRequestId | Identifies this visibility request when communicating with server |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FUpdateLevelVisibilityLevelInfo
(
const ULevel*const Level, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | NetSerialize
(
FArchive& Ar, |