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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include | #include "GameFramework/PlayerController.h" |
Syntax
struct FUpdateLevelStreamingLevelStatus
Remarks
This structure is used to pass arguments to ClientUpdateMultipleLevelsStreamingStatus() client RPC function
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bNewShouldBeLoaded | Whether the level should be loaded |
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bool | bNewShouldBeVisible | Whether the level should be visible if it is loaded |
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bool | bNewShouldBlockOnLoad | Whether we want to force a blocking load |
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bool | bNewShouldBlockOnUnload | Whether we want to force a blocking unload |
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int32 | LODIndex | Current LOD index for a streaming level |
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FName | PackageName | Name of the level package name used for loading. |