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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/FUniqueNetIdRepl
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/OnlineReplStructs.h |
| Include | #include "GameFramework/OnlineReplStructs.h" |
| Source | /Engine/Source/Runtime/Engine/Private/OnlineReplStructs.cpp |
bool ImportTextItem
(
const TCHAR *& Buffer,
int32 PortFlags,
UObject * Parent,
FOutputDevice * ErrorText
)
Remarks
Import string contexts and try to map them into a unique id