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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/FUniqueNetIdRepl
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/OnlineReplStructs.h |
Include | #include "GameFramework/OnlineReplStructs.h" |
Source | /Engine/Source/Runtime/Engine/Private/OnlineReplStructs.cpp |
bool ImportTextItem
&40;
const TCHAR &42;& Buffer,
int32 PortFlags,
UObject &42; Parent,
FOutputDevice &42; ErrorText
&41;
Remarks
Import string contexts and try to map them into a unique id