Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
| Include | #include "GameFramework/Character.h" |
Syntax
USTRUCT ()
struct FSimulatedRootMotionReplicatedMove
Variables
| Type | Name | Description | |
|---|---|---|---|
| FRepRootMotionMontage | RootMotion | Root Motion information | |
| float | Time | Local time when move was received on client and saved. |