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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
Syntax
struct FSetActorWantsDestroyDuringBeginPlay
Remarks
This should only be used by UWorld::DestroyActor when the actor is in the process of beginning play so it can't be destroyed yet
Constructors
No constructors are accessible with public or protected access.