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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/FSavedMove_Character
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void SetMoveFor
(
ACharacter * C,
float InDeltaTime,
FVector const & NewAccel,
class FNetworkPredictionData_Client_Character & ClientData
)
Remarks
Called to set up this saved move (when initially created) to make a predictive correction.