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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > FSavedMove_Character
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include | #include "GameFramework/CharacterMovementComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void SetMoveFor
&40;
ACharacter &42; C,
float InDeltaTime,
FVector const & NewAccel,
class FNetworkPredictionData_Client_Character & ClientData
&41;
Remarks
Called to set up this saved move (when initially created) to make a predictive correction.