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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/FSavedMove_Character
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include | #include "GameFramework/CharacterMovementComponent.h" |
Syntax
enum CompressedFlags
{
FLAG_JumpPressed = 0x01,
FLAG_WantsToCrouch = 0x02,
FLAG_Reserved_1 = 0x04,
FLAG_Reserved_2 = 0x08,
FLAG_Custom_0 = 0x10,
FLAG_Custom_1 = 0x20,
FLAG_Custom_2 = 0x40,
FLAG_Custom_3 = 0x80,
}
Values
| Name | Description |
|---|---|
| FLAG_JumpPressed | |
| FLAG_WantsToCrouch | |
| FLAG_Reserved_1 | |
| FLAG_Reserved_2 | |
| FLAG_Custom_0 | Remaining bit masks are available for custom flags. |
| FLAG_Custom_1 | |
| FLAG_Custom_2 | |
| FLAG_Custom_3 |
Remarks
Bit masks used by GetCompressedFlags() to encode movement information.