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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > FSavedMove_Character
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include | #include "GameFramework/CharacterMovementComponent.h" |
Syntax
enum CompressedFlags
&123;
FLAG_JumpPressed = 0x01,
FLAG_WantsToCrouch = 0x02,
FLAG_Reserved_1 = 0x04,
FLAG_Reserved_2 = 0x08,
FLAG_Custom_0 = 0x10,
FLAG_Custom_1 = 0x20,
FLAG_Custom_2 = 0x40,
FLAG_Custom_3 = 0x80,
&125;
Values
Name | Description |
---|---|
FLAG_JumpPressed | |
FLAG_WantsToCrouch | |
FLAG_Reserved_1 | |
FLAG_Reserved_2 | |
FLAG_Custom_0 | Remaining bit masks are available for custom flags. |
FLAG_Custom_1 | |
FLAG_Custom_2 | |
FLAG_Custom_3 |
Remarks
Bit masks used by GetCompressedFlags() to encode movement information.