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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/FSavedMove_Character
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void CombineWith
(
const FSavedMove_Character * OldMove,
ACharacter * InCharacter,
APlayerController * PC,
const FVector & OldStartLocation
)
Remarks
Combine this move with an older move and update relevant state.