Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/FSavedMove_Character
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual bool CanCombineWith
&40;
const FSavedMovePtr & NewMove,
ACharacter &42; InCharacter,
float MaxDelta
&41; const
Remarks
Returns true if this move can be combined with NewMove for replication without changing any behavior