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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
Type
typedef TSharedPtr < class FSavedMove_Character > FSavedMovePtr
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include | #include "GameFramework/CharacterMovementComponent.h" |
Remarks
Shared pointer for easy memory management of FSavedMove_Character, for accumulating and replaying network moves.