Navigation
Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > FRootMotionSource_RadialForce
- FRootMotionSource::Clone()
- FRootMotionSource_RadialForce::Clone()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/RootMotionSource.h |
Include | #include "GameFramework/RootMotionSource.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameFramework/RootMotionSource.cpp |
virtual FRootMotionSource &42; Clone&40;&41; const
newly allocated copy of this FRootMotionSource. Must be overridden by child classes.