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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > FRootMotionSource_MoveToForce
- FRootMotionSource::MatchesAndHasSameState()
- FRootMotionSource_MoveToForce::MatchesAndHasSameState()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/RootMotionSource.h |
Include | #include "GameFramework/RootMotionSource.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameFramework/RootMotionSource.cpp |
virtual bool MatchesAndHasSameState
&40;
const FRootMotionSource &42; Other
&41; const
Remarks
Checks that it Matches() and has the same state (time, track position, etc.)