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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/FRootMotionSource_MoveToDynamicF-
- FRootMotionSource::SetTime()
- FRootMotionSource_MoveToDynamicForce::SetTime()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/RootMotionSource.h |
| Include | #include "GameFramework/RootMotionSource.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameFramework/RootMotionSource.cpp |
virtual void SetTime
(
float NewTime
)
Remarks
Set the CurrentTime of this source. Use this setter so that sources based on duration can get correctly marked for end