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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/FRootMotionSourceGroup
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/RootMotionSource.h |
| Include | #include "GameFramework/RootMotionSource.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameFramework/RootMotionSource.cpp |
void UpdateStateFrom
&40;
const FRootMotionSourceGroup & GroupToTakeStateFrom,
bool bMarkForSimulatedCatchup
&41;
Remarks
Update contained Sources to state in matching sources from other group. Used for correcting root motion state when receiving authoritative state from server. whether it successfully updated state
Parameters
| Name | Description |
|---|---|
| GroupToTakeStateFrom | the Authoritative Group to take state from |
| bMarkForSimulatedCatchup | marks Sources as needing to return to their current Time on next Prepare |