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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/FRootMotionSourceGroup
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/RootMotionSource.h |
| Include | #include "GameFramework/RootMotionSource.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameFramework/RootMotionSource.cpp |
static void NetSerializeRMSArray
(
FArchive & Ar,
class UPackageMap * Map,
bool & bOutSuccess,
TArray < TSharedPtr < FRootMotionSource > > & RootMotionSourceArray,
uint8 MaxNumRootMotionSourcesToSerialize
)
Remarks
Helper function for serializing array of root motion sources