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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > FRootMotionSourceGroup
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/RootMotionSource.h |
Include | #include "GameFramework/RootMotionSource.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameFramework/RootMotionSource.cpp |
static void NetSerializeRMSArray
&40;
FArchive & Ar,
class UPackageMap &42; Map,
bool & bOutSuccess,
TArray< TSharedPtr< FRootMotionSource > > & RootMotionSourceArray,
uint8 MaxNumRootMotionSourcesToSerialize
&41;
Remarks
Helper function for serializing array of root motion sources