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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > FRootMotionSourceGroup
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/RootMotionSource.h |
Include | #include "GameFramework/RootMotionSource.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameFramework/RootMotionSource.cpp |
bool HasActiveRootMotionSources&40;&41; const
true if we have Root Motion from any source to use in PerformMovement() physics.