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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/FRootMotionSourceGroup
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/RootMotionSource.h |
| Include | #include "GameFramework/RootMotionSource.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameFramework/RootMotionSource.cpp |
bool GetOverrideRootMotionRotation
&40;
float DeltaTime,
const ACharacter & Character,
const UCharacterMovementComponent & MoveComponent,
FQuat & OutRotation
&41; const
Remarks
Get rotation output of current override root motion source, returns true if OutRotation was filled