Navigation
Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > FRootMotionSourceGroup
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/RootMotionSource.h |
Include | #include "GameFramework/RootMotionSource.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameFramework/RootMotionSource.cpp |
void AccumulateRootMotionVelocity
&40;
ERootMotionAccumulateMode RootMotionType,
float DeltaTime,
const ACharacter & Character,
const UCharacterMovementComponent & MoveComponent,
FVector & InOutVelocity
&41; const
Remarks
Accumulates contributions for velocity into InOutVelocity for a given type of root motion from this group