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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/RootMotionSource.h |
| Include | #include "GameFramework/RootMotionSource.h" |
Syntax
struct FRootMotionServerToLocalIDMapping
Remarks
Structure for mapping RootMotionSource server IDs to those on this client
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint16 | LocalID | ||
| uint16 | ServerID | ||
| float | TimeStamp |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | IsStillValid
(
float CurrentTimeStamp |
Given CurrentTimeStamp, returns whether this mapping is still valid (has expired yet) |