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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/RootMotionSource.h |
Include | #include "GameFramework/RootMotionSource.h" |
Syntax
struct FRootMotionServerToLocalIDMapping
Remarks
Structure for mapping RootMotionSource server IDs to those on this client
Variables
Type | Name | Description | |
---|---|---|---|
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uint16 | LocalID | |
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uint16 | ServerID | |
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float | TimeStamp |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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bool | IsStillValid
(
float CurrentTimeStamp |
Given CurrentTimeStamp, returns whether this mapping is still valid (has expired yet) |