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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/FPlayerMuteList
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerMuteList.h |
| Include | #include "GameFramework/PlayerMuteList.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PlayerMuteList.cpp |
bool IsPlayerMuted
&40;
const class FUniqueNetId & PlayerId
&41;
Remarks
Is a given player currently muted true if the playerid is muted, false otherwise
Parameters
| Name | Description |
|---|---|
| PlayerId | player to query mute state |