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uint32: 1 |
bForceClientUpdate |
Force client update on the next ServerMoveHandleClientError() call. |
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bool |
bResolvingTimeDiscrepancy |
True if currently in the process of resolving time discrepancy |
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float |
CurrentClientTimeStamp |
Timestamp from the client of most recent ServerMove() processed for this player. |
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float |
LastReceivedClientTimeStamp |
Timestamp from the client of most recent ServerMove() received for this player, including rejected requests. |
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float |
LastUpdateTime |
Last time server updated client with a move correction |
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float |
LifetimeRawTimeDiscrepancy |
Accumulated timestamp difference between autonomous client and server for tracking long-term trends |
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float |
MaxMoveDeltaTime |
Max delta time for a given move, in real seconds Based off of AGameNetworkManager::MaxMoveDeltaTime config setting, but can be modified per actor if needed. |
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FClientAdjustment |
PendingAdjustment |
|
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double |
ServerAccumulatedClientTimeStamp |
Timestamp of total elapsed client time. |
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float |
ServerTimeStampLastServerMove |
Server clock time when last server move was received from client (does NOT include forced moves on server) |
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float |
TimeDiscrepancy |
Current time discrepancy between client-reported moves and time passed on the server. |
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float |
TimeDiscrepancyAccumulatedClientDeltasSinceLastServerTick |
When bResolvingTimeDiscrepancy is true, we are in time discrepancy resolution mode where we bound move deltas by Server Deltas. |
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float |
TimeDiscrepancyResolutionMoveDeltaOverride |
When bResolvingTimeDiscrepancy is true, we are in time discrepancy resolution mode whose output is this value (to be used as the DeltaTime for current ServerMove) |
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float |
WorldCreationTime |
Creation time of this prediction data, used to contextualize LifetimeRawTimeDiscrepancy |