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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h |
Include | #include "GameFramework/WorldSettings.h" |
Syntax
struct FNetViewer
Remarks
Stores information on a viewer that actors need to be checked against for relevancy
Variables
Type | Name | Description | |
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TObjectPtr< UNetConnection > | Connection | |
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TObjectPtr< class AActor > | InViewer | The "controlling net object" associated with this view (typically player controller) |
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FVector | ViewDir | Direction the viewer is looking |
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FVector | ViewLocation | Where the viewer is looking from |
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TObjectPtr< class AActor > | ViewTarget | The actor that is being directly viewed, usually a pawn. Could also be the net actor of consequence |
Constructors
Type | Name | Description | |
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FNetViewer () |
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FNetViewer
(
AController* InController |
For use by replication graph, connection likely null | |
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FNetViewer
(
UNetConnection* InConnection, |