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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/UpdateLevelVisibilityLevelInfo.h |
| Include | #include "GameFramework/UpdateLevelVisibilityLevelInfo.h" |
Syntax
USTRUCT ()
struct FNetLevelVisibilityTransactionId
Remarks
This structure is used to to identify NetLevelVisibility transactions between server and client
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| uint32 | |||
| uint32 | |||
| bool | |||
| bool | IsValid () |
||
| bool | NetSerialize
(
FArchive& Ar, |
||
| void | SetIsClientInstigator
(
bool bValue |
||
| void | SetTransactionIndex
(
uint32 TransactionIndex |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator==
(
const FNetLevelVisibilityTransactionId& Other |
Enums
| Type | Name | Description | |
|---|---|---|---|
| API/Runtime/Engine/GameFramework/FNetLevelVisibilityTransactionId_1 |