Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/FNetLevelVisibilityTransactionId
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/UpdateLevelVisibilityLevelInfo.h |
| Include | #include "GameFramework/UpdateLevelVisibilityLevelInfo.h" |
Syntax
enum
&123;
ValueMask = ~IsClientTransactionMask
&125;