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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h |
Include | #include "GameFramework/WorldSettings.h" |
Syntax
struct FNaniteSettings
Variables
Type | Name | Description | |
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bool | bAllowMaskedMaterials |
Constructors
Type | Name | Description | |
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