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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
Type
typedef TBaseDelegate_SixParams< void, AActor *, float, class APawn *, const FVector &, float, FName > FMakeNoiseDelegate
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |