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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/FLightmassWorldInfoSettings
Syntax
int32 NumSkyLightingBounces
Remarks
Number of skylight and emissive bounces to simulate. Lightmass uses a non-distributable radiosity method for skylight bounces whose cost is proportional to the number of bounces.