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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/FLightWeightInstanceSubsystem
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceSubsystem.h |
| Include | #include "GameFramework/LightWeightInstanceSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LightWeightInstanceSubsystem.cpp |
bool IsInLevel
&40;
const FActorInstanceHandle & Handle,
const ULevel &42; InLevel
&41;
Remarks
Returns true if the object represented by Handle is in InLevel.