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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/FLightWeightInstanceSubsystem
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceSubsystem.h |
| Include | #include "GameFramework/LightWeightInstanceSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LightWeightInstanceSubsystem.cpp |
AActor * GetActor_NoCreate
(
const FActorInstanceHandle & Handle
) const
Remarks
Returns the actor specified by Handle if it exists. Returns nullptr if it doesn't.