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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/FInputModeGameAndUI
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include | #include "GameFramework/PlayerController.h" |
FInputModeGameAndUI & SetHideCursorDuringCapture
&40;
bool InHideCursorDuringCapture
&41;
Remarks
Whether to hide the cursor during temporary mouse capture caused by a mouse down