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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/FInputModeGameAndUI
- FInputModeDataBase::ApplyInputMode()
- FInputModeGameAndUI::ApplyInputMode()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include | #include "GameFramework/PlayerController.h" |
Source | /Engine/Source/Runtime/Engine/Private/PlayerController.cpp |
virtual void ApplyInputMode
&40;
FReply & SlateOperations,
class UGameViewportClient & GameViewportClient
&41; const
Remarks
Derived classes override this function to apply the necessary settings for the desired input mode