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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
Inheritance Hierarchy
- FInputModeDataBase
- FInputModeGameAndUI
- FInputModeGameOnly
- FInputModeUIOnly
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
Syntax
struct FInputModeDataBase
Remarks
Abstract base class for Input Mode structures
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | ApplyInputMode
(
FReply& SlateOperations, |
Derived classes override this function to apply the necessary settings for the desired input mode | |
| const FString & | Returns the name of this input mode for debug display when you call the "showdebug input" command. | ||
| void | SetFocusAndLocking
(
FReply& SlateOperations, |
Utility functions for derived classes. | |
| bool |