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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/FInputModeDataBase
- FInputModeDataBase::GetDebugDisplayName()
- FInputModeGameAndUI::GetDebugDisplayName()
- FInputModeGameOnly::GetDebugDisplayName()
- FInputModeUIOnly::GetDebugDisplayName()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
virtual const FString & GetDebugDisplayName() const
Remarks
Returns the name of this input mode for debug display when you call the "showdebug input" command.