Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/FInputDevicePropertyHandle
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputDevicePropertyHandle.h |
| Include | #include "GameFramework/InputDevicePropertyHandle.h" |
Syntax
static FInputDevicePropertyHandle InvalidHandle;
Remarks
An invalid Input Device Property handle