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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
| Include | #include "GameFramework/PlayerInput.h" |
Syntax
struct FInputAxisProperties
Remarks
Configurable properties for control axes, used to transform raw input into game ready values.
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint8: 1 | bInvert | Inverts reported values for this axis | |
| float | DeadZone | What the dead zone of the axis is. For control axes such as analog sticks. | |
| float | Exponent | For applying curves to [0..1] axes, e.g. analog sticks | |
| float | Sensitivity | Scaling factor to multiply raw value by. |
Constructors
| Type | Name | Description | |
|---|---|---|---|