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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
Include | #include "GameFramework/PlayerInput.h" |
Syntax
struct FInputAxisProperties
Remarks
Configurable properties for control axes, used to transform raw input into game ready values.
Variables
Type | Name | Description | |
---|---|---|---|
uint8: 1 | bInvert | Inverts reported values for this axis | |
float | DeadZone | What the dead zone of the axis is. For control axes such as analog sticks. | |
float | Exponent | For applying curves to [0..1] axes, e.g. analog sticks | |
float | Sensitivity | Scaling factor to multiply raw value by. |
Constructors
Type | Name | Description | |
---|---|---|---|