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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
| Include | #include "GameFramework/PlayerInput.h" |
Syntax
struct FInputAxisKeyMapping
Remarks
Defines a mapping between an axis and key
Variables
| Type | Name | Description | |
|---|---|---|---|
| FName | AxisName | Friendly name of axis, e.g "MoveForward" | |
| FKey | Key | Key to bind it to. | |
| float | Scale | Multiplier to use for the mapping when accumulating the axis value |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FInputAxisKeyMapping
(
const FName InAxisName, |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator<
(
const FInputAxisKeyMapping& Other |
||
| bool | operator==
(
const FInputAxisKeyMapping& Other |
See Also
https://docs.unrealengine.com/latest/INT/Gameplay/Input/index.html