Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
| Include | #include "GameFramework/PlayerInput.h" |
Syntax
USTRUCT (BlueprintType )
struct FInputActionSpeechMapping
Remarks
Defines a mapping between an action and speech recognition
Constructors
| Type | Name | Description | |
|---|---|---|---|
FInputActionSpeechMapping
(
const FName InActionName, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FName | |||
| FName | |||
| FName | GetKeyName () |
||
| FName |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator<
(
const FInputActionSpeechMapping& Other |
||
| bool | operator==
(
const FInputActionSpeechMapping& Other |
See Also
https://docs.unrealengine.com/latest/INT/Gameplay/Input/index.html