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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
Include | #include "GameFramework/PlayerInput.h" |
Syntax
struct FInputActionSpeechMapping
Remarks
Defines a mapping between an action and speech recognition
Constructors
Type | Name | Description | |
---|---|---|---|
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FInputActionSpeechMapping
(
const FName InActionName, |
Functions
Type | Name | Description | |
---|---|---|---|
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FName | ||
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FName | ||
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FName | GetKeyName () |
|
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FName |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator<
(
const FInputActionSpeechMapping& Other |
|
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bool | operator==
(
const FInputActionSpeechMapping& Other |
See Also
https://docs.unrealengine.com/latest/INT/Gameplay/Input/index.html