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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/FInputActionKeyMapping
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
| Include | #include "GameFramework/PlayerInput.h" |
FInputActionKeyMapping
(
const FName InActionName,
const FKey InKey,
const bool bInShift,
const bool bInCtrl,
const bool bInAlt,
const bool bInCmd
)