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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/FHardwareDeviceIdentifier
Syntax
UPROPERTY (EditDefaultsOnly, BlueprintReadOnly, Category="Hardware")
FName InputClassName
Remarks
The name of the Input Class that uses this hardware device. This should correspond with a FInputDeviceScope that is used by an IInputDevice