Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/FHardwareDeviceIdentifier
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputSettings.h |
| Include | #include "GameFramework/InputSettings.h" |
Syntax
static FHardwareDeviceIdentifier DefaultMobileTouch = { TEXT, TEXT, EHardwareDevicePrimaryType::Touch, EHardwareDeviceSupportedFeatures::Type::Touch };
Remarks
Hardware device id that represents a default, generic, mobile touch input (tablet, phone, etc)