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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/FHardwareDeviceIdentifier
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputSettings.h |
| Include | #include "GameFramework/InputSettings.h" |
Syntax
static DefaultKeyboardAndMouse = { TEXT("DefaultKeyboardAndMouse"), TEXT("KBM"), EHardwareDevicePrimaryType::KeyboardAndMouse, EHardwareDeviceSupportedFeatures::Type::Keypress | EHardwareDeviceSupportedFeatures::Type::Pointer };
Remarks
Hardware device ID that represents a keyboard and mouse. This is what will be set when an Input Event's FKey is not a gamepad key.