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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/FHardwareDeviceIdentifier
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/InputSettings.h |
| Include | #include "GameFramework/InputSettings.h" |
Syntax
static DefaultGamepad = { TEXT("DefaultGamepad"), TEXT("Gamepad"), EHardwareDevicePrimaryType::Gamepad, EHardwareDeviceSupportedFeatures::Type::Gamepad };
Remarks
Hardware device ID that represents a default, generic, gamepad.