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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/HUDHitBox.h |
| Include | #include "GameFramework/HUDHitBox.h" |
Syntax
class FHUDHitBox
Remarks
Hitbox used for clickable HUD elements. These are named regions that receive various events when clicked upon.
Constructors
| Type | Name | Description | |
|---|---|---|---|
FHUDHitBox
(
FVector2D InCoords, |
Constructor for a hitbox. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| const bool | Should other boxes be processed if this box is clicked. | ||
| bool | Contains
(
FVector2D InCoords |
Are the given coordinates within this hitbox. | |
| void | Draw
(
FCanvas* InCanvas, |
Debug render for this hitbox. | |
| const FName & | GetName () |
Get the name of this hitbox. | |
| const int32 | GetPriority () |
Get the priority of this hitbox. |
See Also
AHud
AddHitBox()
ReceiveHitBoxClick()
ReceiveHitBoxRelease()
ReceiveHitBoxBeginCursorOver()
ReceiveHitBoxEndCursorOver()
NotifyHitBoxClick()
NotifyHitBoxRelease()
NotifyHitBoxBeginCursorOver()
NotifyHitBoxEndCursorOver()
GetHitBoxAtCoordinates()
GetHitBoxesAtCoordinates()
GetHitBoxWithName()